![]() Someone already linked icyveins, but i'd recommend starting here. Hopefully you made your character a seasonal character, you will find more people playing there that can help. killing speed increases drop chance, drop chance increases good loot found, good loot found increases damage, etc. Once you hit paragon 800 (200 paragon points per 4 categories), the limit on which category you can put every paragon point beyond 800 into - so you will start putting every paragon point you get past level 800 into your main stat. Most stats cap out at 50 points, but in the first category tab, neither main stat (strength, dexterity, or intelligence, depending on class), and vitality do not have a cap. Each subsequent paragon level you get goes into the next category up until paragon 800. There are 4 categories for paragon points. Resource cost reduction, or life on hit. Armor (if you're an INT character), or All Resistances (if you're a STR or DEX character) critical hit chance %, or cooldown reduction % the sooner you get to the next group of enemies, the sooner you can kill them, the sooner you can get your loot). movement speed (there is lots of walking in the game. They're not actually zero damage per second, but when damages are into the billions and trillions in end game greater rift pushing, something that does 100k DPS is effecticely zero DPS.įor your initial question: pretty much every single class will want to put their first 200 paragon points into: ZDPS is zero DPS (damage per second) builds.
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